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Hero lab online how do i sell off equipment
Hero lab online how do i sell off equipment










hero lab online how do i sell off equipment

When characters start play with magical items, ask players to create a brief story explaining how they got them. Giving the stuff away can devalue the classic moment when a player finds her first piece of magical gear out in the wild. Also be prepared to adjust encounter difficulties to account for the increased competence of magically equipped parties.īe careful starting young or inexperienced players with magic items. Keep a close eye on what the players purchase, and veto anything that might break the game from the beginning. The budget can only be spent on magic they don’t get to keep leftover cash. Leave them alone to agree on a distribution they might get one mighty item, used by only one of them, or many lesser ones, so everybody gets something. One option is to grant the players a collective budget of 1,500 gp per person, which they can use to buy any number of magic items. It makes narrative sense for their families to give them a leg up over other adventurers. For example, the PCs might be the younger generation of a land’s great trading houses. Campaign concepts in which the characters already enjoy wealth, status, or recognition might also be reinforced with starting magic. Giving each of the PCs a starting magic item makes them more robust and capable from the jump, and can be useful for smaller groups. By adjusting what beginning characters start with, you can use starting treasure to define the characters, making them part of the world they’re about to explore. Starting Treasureīy default, we tend to think of starting characters as inexperienced beginners who have scraped together a few coins to equip themselves with mundane items for a new life of adventure. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself. Trade goods are the exception to the half-price rule. This also includes character-created items. In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. As a means of comparison, some trade goods are detailed on Table: Trade Goods.

hero lab online how do i sell off equipment

Merchants commonly exchange trade goods without using currency. The standard coin weighs about a third of an ounce (50 to the pound). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp. Each silver piece is worth 10 copper pieces (cp). A gold piece is worth 10 silver pieces (sp). The most common coin is the gold piece (gp). For characters above 1st level, see Table: Character Wealth by Level. In addition, each character begins play with an outfit worth 10 gp or less. Table: Starting Character Wealth lists the starting gold piece values by class. Getting Into and Out of Armor Vehicles Goods and ServicesĮach character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment.Īs a character adventures, he accumulates more wealth that can be spent on better gear and magic items.












Hero lab online how do i sell off equipment